after a server migration (which took ages) and some changes to the infrastructure,we're back online! Some of you may have already spotted the news on the web (i.e. here on freegamer):
Zero Ballistics is now FOSS
the code, including all models and blend files can be found here:
http://sourceforge.net/projects/zeroballistics/
A precompiled version will follow, as soon as we've found the time to make some changes to the network library and we need to get our master server updated and back up and running. Meanwhile, anyone who is interested in developing the game any further, feel free to contact us.
kind regards,
the team @ QuantiCode

